That process works well with this set-up. The typical animation workflow is to do some hand-drawn storyboards, then create a couple of key style frames, then move to animation. I also put my note text in a handwriting font, though of course that’s entirely optional. I wanted my arrows to stand out from the rest of the art and make it obvious that they were notes, so I made them bright red, and grabbed a set of stock arrows that had a hand-drawn style as a differentiator (If you’re interested, the set I used was royalty free, and you can find them here). When creating storyboards and style frames, bright red arrows and notes are a great way to indicate motion and give some context to your panels. Also, even though the script lines are currently outside the artboard, I’ve created the text box to overlap with the artboard just a bit, which will make sure the script box is duplicated when I make a new artboard. This helps me know what lines this panel references, and it’s easy to make a few changes and have these included for the client if needed. My designs are pretty close to what the final will be.įor my reference, I put the relevant script lines above each artboard in a text box.There are red arrows and comments that give direction and notes for the client. I have the relevant script lines above the board.You’ll notice a few things in this setup: If you take the time to make it as close as possible to what you want it to look like now, your client will be able to see a nearly-finished look, and you’ll have your graphics already created for you when you move to After Effects! Here’s an example from part of project I’m currently in the middle of: Starting with your first board, you can use Illustrator’s awesome toolset to create infinitely scalable vector art for your animation. Illustrator does give you ability to create multiple artboards at once and can auto-arrange them into a grid for you, but I like to duplicate each artboard as I work, since style frames often use many of the same assets of the board before it (more on that in a bit): I like to use that and shift the first artboard up to the top left corner of the canvas, allowing me to work from left to right, top to bottom from there. There’s a tool called the “ Artboard Tool” (Shift + O), that allows you to select and move artboards around. You’ll end up with one artboard in the middle of your canvas (the total area Illustrator allows you to have artwork in). If you save the file as a PDF, each artboard shows up as a separate page in the PDF – perfect for sending to clients! Set up your initial artboard at your desired animation resolution (1920×1080 in the example below): The first step is to set up your initial artboard. One of the great things about Illustrator is the ability to have multiple “pages” – called artboards – in one document. You probably know how to create and modify assets for use in After Effects, but have you ever thought of using it to plan a whole motion graphics piece from storyboard to style frames? With a little bit of setup, you can easily create client-ready storyboards and style frames that will transition perfectly over to After Effects when the time for animating comes. If you work in After Effects a good bit, you’re probably familiar with Adobe Illustrator (if you’re not, then get familiar with it! It’s probably one of the most powerful and versatile tools Adobe has created). These are tesselating map tiles that are eventually making their way to GIS software to form a much larger map, so I don't want these little slivers of overhanging features as they end up overlapping each other at teh tile boundaries in teh final map.Doing an involved motion graphics piece? Use Illustrator to create your storyboards and style frames, setting you up to easily move to After Effects! I'm then exporting the SVG files (hundreds of them) to DXF and what I don't want is coordinates of polygons that fall outside of the defined artboard boundary. Using the menus (not script) I can then use that rectangle as a clipping mask over everything else which makes everything appear to be cropped, although what I'd actually like to do is properly, permanently modify all my polygons, rather than just having a visible clipping mask (and I need to do it all in script too). I have some script that creates a rectangle which is the exact size of my artboard. Is there a way (via script) of cropping all my shapes such that nothing hangs out over the edge of the artboard? I have some SVG graphics where the features/polygons 'hang out' over the edge of my artboard by a tiny amount.
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